Creator versus Shaper

Some thoughts on the role of an artist working on a new project, from video game auteur developers Ice Pick Lodge:

…True creative work is not about self-expression and making stuff up, it’s about finding a right shape for a story that exists objectively, outside the artist’s head. This story and the underlying problem constitute a recognizable archetype, and the artist’s job is to see it, tune in to it—and impart it to their contemporaries (spectators, readers, players) most accurately and adequately.

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